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The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal
by M. Mitchell Waldrop
"The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal" by M. Mitchell Waldrop explores the transformative vision of J.C.R. Licklider, a pioneer in computing who foresaw a future where technology enhances individual human capabilities rather than merely serving institutions. Licklider’s approach emphasized the importance of adapting computers to human users, recognizing the subtlety of human cognition alongside mechanical processes. The book discusses the foundational ideas of cybernetics and artificial intelligence, suggesting that both human and machine minds operate as feedback systems. This interconnectedness is crucial to understanding consciousness and purpose, bridging the gap between body and mind. Vannevar Bush's concept of the "Memex," a precursor to hypertext, illustrates how technology can mimic human associative thought processes, laying the groundwork for the World Wide Web. Waldrop highlights the collaborative nature of technological advancement, showcasing figures like Grace Hopper and the evolution of the Internet from the ARPANET. He argues that while technology evolves, its impact is shaped by cultural choices, emphasizing that the future of technology is not predetermined but requires collective vision and leadership. Ultimately, "The Dream Machine" presents a narrative of innovation fueled by human creativity and adaptability, arguing that computers and humans can symbiotically enhance each other's capabilities, leading to unprecedented possibilities in personal computing and communication.
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Key Insights & Memorable Quotes
Below are the most popular and impactful highlights and quotes from The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal:
Lick was unique in bringing to the field a deep appreciation for human beings: our capacity to perceive, to adapt, to make choices, and to devise completely new ways of tackling apparently intractable problems. As an experimental psychologist, he found these abilities every bit as subtle and as worthy of respect as a computer’s ability to execute an algorithm. And that was why to him, the real challenge would always lie in adapting computers to the humans who used them, thereby exploiting the strengths of each.
Nonetheless, his vision of high technology’s enhancing and empowering the individual, as opposed to serving some large institution, was quite radical for 1939—so radical, in fact, that it wouldn’t really take hold of the public’s imagination for another forty years, at which point it would reemerge as the central message of the personal-computer revolution.
Through feedback, said Wiener, Bigelow, and Rosenblueth, a mechanism could embody purpose.Even today, more than half a century later, that assertion still has the power to fascinate and disturb. It arguably marks the beginning of what are now known as artificial intelligence and cognitive science: the study of mind and brain as information processors. But more than that, it does indeed claim to bridge that ancient gulf between body and mind—between ordinary, passive matter and active, purposeful spirit. Consider that humble thermostat again. It definitely embodies a purpose: to keep the room at a constant temperature. And yet there is nothing you can point to and say, "Here it is—this is the psychological state called purpose." Rather, purpose in the thermostat is a property of the system as a whole and how its components are organized. It is a mental state that is invisible and ineffable, yet a natural phenomenon that is perfectly comprehensible.And so it is in the mind, Wiener and his colleagues contended. Obviously, the myriad feedback mechanisms that govern the brain are far more complex than any thermostat. But at base, their operation is the same. If we can understand how ordinary matter in the form of a machine can embody purpose, then we can also begin to understand how those three pounds of ordinary matter inside our skulls can embody purpose—and spirit, and will, and volition. Conversely, if we can see living organisms as (enormously complex) feedback systems actively interacting with their environments, then we can begin to comprehend how the ineffable qualities of mind are not separate from the body but rather inextricably bound up in it.
Instead of storing those countless microfilmed pages alphabetically, or according to subject, or by any of the other indexing methods in common use—all of which he found hopelessly rigid and arbitrary—Bush proposed a system based on the structure of thought itself. "The human mind . . . operates by association," he noted. "With one item in its grasp, it snaps instantly to the next that is suggested by the association of thoughts, in accordance with some intricate web of trails carried by the cells of the brain. . . . The speed of action, the intricacy of trails, the detail of mental pictures [are] awe-inspiring beyond all else in nature." By analogy, he continued, the desk library would allow its user to forge a link between any two items that seemed to have an association (the example he used was an article on the English long bow, which would be linked to a separate article on the Turkish short bow; the actual mechanism of the link would be a symbolic code imprinted on the microfilm next to the two items). "Thereafter," wrote Bush, "when one of these items is in view, the other can be instantly recalled merely by tapping a button. . . . It is exactly as though the physical items had been gathered together from widely separated sources and bound together to form a new book. It is more than this, for any item can be joined into numerous trails." Such a device needed a name, added Bush, and the analogy to human memory suggested one: "Memex." This name also appeared for the first time in the 1939 draft.In any case, Bush continued, once a Memex user had created an associative trail, he or she could copy it and exchange it with others. This meant that the construction of trails would quickly become a community endeavor, which would over time produce a vast, ever-expanding, and ever more richly cross-linked web of all human knowledge.Bush never explained where this notion of associative trails had come from (if he even knew; sometimes things just pop into our heads). But there is no doubt that it ranks as the Yankee Inventor's most profoundly original idea. Today we know it as hypertext. And that vast, hyperlinked web of knowledge is called the World Wide Web.
As a thought experiment, von Neumann's analysis was simplicity itself. He was saying that the genetic material of any self-reproducing system, whether natural or artificial, must function very much like a stored program in a computer: on the one hand, it had to serve as live, executable machine code, a kind of algorithm that could be carried out to guide the construction of the system's offspring; on the other hand, it had to serve as passive data, a description that could be duplicated and passed along to the offspring.As a scientific prediction, that same analysis was breathtaking: in 1953, when James Watson and Francis Crick finally determined the molecular structure of DNA, it would fulfill von Neumann's two requirements exactly. As a genetic program, DNA encodes the instructions for making all the enzymes and structural proteins that the cell needs in order to function. And as a repository of genetic data, the DNA double helix unwinds and makes a copy of itself every time the cell divides in two. Nature thus built the dual role of the genetic material into the structure of the DNA molecule itself.
> In effect, though Wiener didn't quite express it this way, cybernetics was offering an alternative to the Skinnerian worldview, in which human beings were just stimulus-response machines to be manipulated and conditioned for their own good. It was likewise offering an alternative to von Neumann's worldview, wherein human beings were unrealistically rational technocrats capable of anticipating, controlling, and managing their society with perfect confidence. Instead, cybernetics held out a vision of humans as neither gods nor clay but rather "machines" of the new kind, embodying purpose—and thus, autonomy. No, we were not the absolute masters of our universe; we lived in a world that was complex, confusing, and largely uncontrollable. But neither were we helpless. We were embedded in our world, in constant communication with our environment and one another. We had the power to act, to observe, to learn from our mistakes, and to grow. "From the point of view of cybernetics, the world is an organism," Wiener declared in his autobiography. "In such a world, knowledge is in its essence the process of knowing. . . . Knowledge is an aspect of life which must be interpreted while we are living, if it is to be interpreted at all. Life is the continual interplay between the individual and his environment rather than a way of existing under the form of eternity.
Hopper would later gain fame both as a teacher and as a pioneer in the development of high-level programming languages. Yet perhaps her best-known contribution came in the summer of 1945, when she and her colleagues were tracking down a glitch in the Mark II and discovered a large moth that had gotten crushed by one of the relay switches and shorted it out. She taped the dead moth into the logbook with the notation “First case of an actual bug being found.
However fierce the controversy surrounding its birth, the stored-program concept now ranks as one of the great ideas of the computer age—arguably the great idea.
Technology isn’t destiny, no matter how inexorable its evolution may seem; the way its capabilities are used is as much a matter of cultural choice and historical accident as politics is, or fashion.
What have you done today that was altruistic, creative, or educational?
Ultimately, in fact, they would enter into a kind of symbiosis with humans, forming a cohesive whole that would think more powerfully than any human being had ever thought and process data in ways that no machine could ever do by itself.
By the late 1960s such visions would inspire Dad’s hand-picked successors to implement his Intergalactic Network, now known as the Arpanet. By the 1970s, moreover, they would begin to expand the Arpanet even further, into the network of networks known today as the Internet.
Another TX-0 hacker devised what was essentially the first word processor, a program that allowed you to type in your class reports and then format the text for output on the Flexowriter. Since it made the three-million-dollar TX-0 behave like a three-hundred-dollar typewriter—much to the outrage of traditionalists who saw this, too, as a ludicrous waste of computer power—the program became known as Expensive Typewriter.
There was this thread of ideas that led from Vannevar Bush through J. C. R. Licklider, Doug Engelbart, Ted Nelson, and Alan Kay
Unlike Davies, he didn't have to work through the British Postal Service. And unlike Baran, he didn't have to work through the Defense Communications Agency. Roberts was backed by ARPA, whose whole reason for existing was to cut through the bureaucracy. His bosses were giving him a free hand. And he meant to exercise that freedom. He meant to get this network ready to
To Wiener, there seemed every possibility that computers and other such technologies of the cybernetic age—he would later coin the phrase “the Second Industrial Revolution”—would have consequences just as dire. Inevitably, he felt, the rich and the powerful would seek to use these new technologies of communication and control to cement their power even further.
the modern relationship between software and hardware is essentially the same as that between music and the instrument or voice that brings it to life. A single computer can transform itself into the cockpit of a fighter jet, a budget projection, a chapter of a novel, or whatever else you want, just as a single piano can be used to play Bach or funky blues.
For simplicity’s sake, they assumed that the brain as a whole could be modeled as a vast, interconnected electrical circuit, with neurons serving as both the wires and the switches. That is, each neuron would receive electrical input from dozens or hundreds of other neurons. And if the total stimulation passed a certain threshold, that neuron would then “fire” and send an output pulse to dozens or hundreds more. The result—today it would be known as a “neural network” model—was admittedly a gross oversimplification of reality.
Through feedback, said Wiener, Bigelow, and Rosenblueth, a mechanism could embody purpose.
Under this scenario, in sum, we would collectively stumble our way toward a fragmented, parochial, Big Brotherish kind of information system “characterized by supervision, regulation, constraint, and control.” Moreover, given his view of the world in 1979, Lick had to rate this possibility as far more likely than his optimistic projection. An integrated, open, universally accessible Multinet wouldn’t just happen on its own, he pointed out. It would require cooperation and effort on a time scale of decades, “a long, hard process of deliberate study, experiment, analysis, and development.” That process, in turn, could be sustained only by the forging of a collective vision, some rough consensus on the part of thousands or maybe even millions of people that an open electronic commons was worth having. And that, wrote Lick, would require leadership.
the code had to be written in a “hexadecimal” notation, in which the numbers 10 through 15 were abbreviated by the letters F, G, J, K, Q,
women’s work (the word computer was still a job description in the 1920s, carrying much the same pink-collar connotation as typist).
computer science is the study of “the phenomena surrounding computers”—all the phenomena,
This experience, Lick would say, gave him an instant insight into the scientific method: Always be extremely careful in your work—and in your proclamations of faith.
Tracy’s dad was setting in motion the forces that would give rise to essentially all of modern computing: time-sharing, personal computing, the mouse, graphical user interfaces, the explosion of creativity at Xerox PARC, the Internet—all of it.